My name is Hunter Walton and I am a 21 years old game developer who believes that every detail matters in creating memorable experiences. I focus on player first design and I take great pride in delivering that last ten percent of polish. Whether it is a subtle screen shake when the player lands, a dynamic camera move that guides their eye, or a fluid animation blend that feels natural, these are the moments I live for.
I began my journey wanting to study programming, but I quickly realised that I needed more creative expression in my work. That led me to Savannah College of Art and Design’s Game Development program. Since day one I have devoted countless hours to prototyping mechanics, dissecting designer post-mortems, and experimenting with tools until I understood how each choice affects how a game feels.
Motion is at the heart of immersion, so I have specialised in real time animation integration in Unreal Engine. In the past few months I have also learned rigging workflows and keyframe animation. Being able to build a character rig or adjust timing in Sequencer makes me more independent and helps me collaborate more effectively with animators and designers on complex projects.
Peer Tutor | SCAD
During my senior year at SCAD I served as a peer tutor for the GAME and AR VR departments, leading weekly sessions that helped students elevate their projects. I taught modular rig setups and real-time animation workflows in Unreal Engine, introduced animators to the Metahuman toolkit, and guided them through setting up Chaos Cloth and physics bodies in engine. I also partnered with an advanced sculpting class, showing them how to bring high-resolution sculpts into Unreal and leverage in-engine tools for cloth simulation and dynamic physics interactions.
Over the course of that year I helped several students turn semester projects into senior capstones and competition winners. I coached one student through a full rigging and animation pipeline to support a game competition entry that ultimately won its category. I encouraged peers outside my major to adopt Unreal Engine, broadening the department’s toolset and fostering cross-disciplinary collaboration. Teaching these workshops sharpened my own skills, honed my ability to explain complex systems clearly, and reinforced my belief that sharing knowledge benefits everyone.
YouTube Channel
YouTube was where I kickstarted my creative career and learned the creative process by producing and editing my own videos. My channel blends video-game educational content, game-development tutorials, and fun, lighter pieces. Since launching in high school, it has grown to over one million total views and nearly seven thousand subscribers.
I paused regular uploads during my final year of college to focus on graduating, but I’m eager to resume activity in Summer 2025. I plan to share new tutorials, deep dives into my workflow, and behind-the-scenes streams that explore both the technical and creative sides of game development and video production.
Scouting
I joined Boy Scouts at age six, starting in Cub Scouts, and worked my way through the program until I earned my Eagle Scout rank at fifteen. After achieving Eagle Scout, I served as Junior Assistant Scoutmaster, partnering with adult leaders to support troop operations and mentor younger scouts.
In that role I organized campouts, merit badge workshops, and community service projects, and learned firsthand what it means to lead and collaborate. Coordinating meal menus and trail routes taught me logistics, while briefing scouts on campsite setup sharpened my communication. Working side by side with adult volunteers showed me how to bridge different perspectives, resolve conflicts, and build consensus. Mentoring younger scouts through challenges reinforced that true leadership is about listening, adapting, and bringing out the best in your team. Those experiences in Scouts have become the foundation for how I guide teams and work with colleagues on any project.
UEFN Map Creation
During winter break I built Vaulted Legends in Fortnite Creative purely for fun. It’s a five-level roguelike map that begins in a hub where players buy upgrades before heading through five biomes.  The Jungle, the Islands, the Canyon, the Ice Cave, and finally the Volcano for a boss fight. Tackling the project solo meant learning an entirely new engine workflow and picking up a new programming language from scratch. I even streamed the gameplay to TikTok and saw some real success, which taught me a lot about adapting to unfamiliar tools and sharing work with an audience.
Student Athlete
All through middle school and high school I trained as a competitive swimmer, specializing in breaststroke and individual medley events, with the 400 IM as my best race. I competed at meets across the Southeast and earned an athletic scholarship to swim for SCAD. My weekly schedule included eight training sessions in the pool and three dedicated weightlifting sessions.
Swimming taught me discipline under pressure and unwavering dedication. Balancing eight practices a week with three weightlifting workouts, academics, and extracurriculars required strict time management and goal setting. Pushing through early mornings and fatigue instilled the grit and resilience I bring to every project.