Trailer for our GDC-Demo. I will be uploading our final Cinematic and Gameplay trailers once they are completed on 5/30



Fall Quarter Class Picture

First ever sprite sheet given to us by Animation for in engine implementation.
Original testing of our character controller using PaperZD to drive animation.

Early testing with normal maps on 2D planes.

Tests of cell shading. This was scrapped due to conflict with art direction.

Quarter 1 Enemy Lineup
Our first ever version of "combat" This was the start of the modular enemy base that drives every single enemy in overgrown to date.




Our Final deliverable for Fall Quarter.


Early version of the Ram enemy

Ram enemy documentation from our Design team

Silhouette system i made for revealing Lily when she is behind objects.

Cleanup animation of one of our new enemies from winter quarter.



Overgrown Steam Page