Project Overview
Suck It Up is a fast-paced isometric action game created during a 48-hour Global Game Jam at SCAD Savannah, where it won Best in Show. 
As one of two project leads, I focused on developing core gameplay systems, controlling project scope, and managing revision control via Perforce. After the jam, we spent six weeks refining the game and were chosen by SCAD to represent Savannah in the Georgia Game Developers Association Best in Georgia competition. 
You play a fired office worker armed with a megaphone that sucks in coworkers’ insults and fires them back as tiered speech-bubble attacks. Each office floor presents new challenges, so you must balance risk and timing to clear each level. 
Its playful cartoony art style and intuitive mechanics have landed a fully playable demo on Steam and secured approval for June 2025’s Next Fest, setting the stage for a mobile-friendly release.

Suck it Up Trailer

“Suck It Up” is a fast paced comedic shooter where you weaponize your coworkers’ insults in a toxic corporate battlefield. Armed with a megaphone, you suck in and fire back speech bubbles to climb each office floor, eventually taking on the CEO. Packed with offbeat humor, varied bubble ammo, and ruthless boss fights, “Suck It Up” turns workplace drama into a hilariously cathartic quest for corporate domination.
Suck It Up is a playful shooter set in a toxic office environment. You take on the role of an employee who was fired for being too nice, and now you’re out for revenge with a megaphone that can suck in and shoot back your coworkers’ insults. Each floor has a tough manager, and your goal is to reach the CEO at the top and take over the company.
Originally created for SCAD’s 2025 Global Game Jam, where the theme was “Bubble,” Suck It Up won Best in Show thanks to its unusual speech bubble combat and dark humor. The game is still in development and has already been nominated for Best in Georgia. With an approved Steam page, the team plans to officially release Suck It Up in the near future.
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